Social media
networks are extremely popular and people are spending a lot of time engaging
with content across different platforms.
Facebook is the largest player, with more than one billion people
actively using it each month. American
users specifically spend an average of 40 minutes per day on Facebook. Other than surfing the newsfeed, how are
consumers spending their time on the platform?
Nevertheless,
the number of users playing Facebook-connected games has grown tremendously
over the last few years. Gaming apps
encourage users to spend more time on the social platform, offer additional
sharing opportunities, and of course, more ad opportunities. One unique format that Facebook offers
advertisers is incentivized views. That
means gamers have the choice to watch a branded video in exchange for virtual
currency or Facebook credits. Consumers
are more likely to engage with the content if they are rewarded, right? It begs the question of whether these “views”
are quality or not. If the user is rewarded
after they watch, are they more likely to be engaged during the video or are
they just waiting for it to be over? I’ve
seen research on both sides.
What do you
think? Have you ever watched a video in
exchange for a reward? Tell us if you
were engaged or can at least remember the brand.
Cheers to the 25 percent playing candy crush! (okay I stopped, but I
ReplyDeleteplayed for MONTHS) very addicting.. and I can't remember one ad. Perhaps if it hadn't been weeks ago I'd recall a name, but no ad has ever persuaded me to buy a product or play the "other game" it was promoting while playing candy crush.
I play candy crush and I can tell you that I never watch the ads or listen to them, usually my phone is on mute. I count down the seconds until I get my free life and could not even tell you what was on my screen. Now if there was question I had to answer in order to get my reward I would absolutely pay attention to the ad.
ReplyDelete